E-books : Video2brain: Actionscript 3 Basics (2010)
  Author: Poiskovik   |   10-10-2010, 09:15
Video2brain: Actionscript 3 Basics (2010)

Video2brain: Actionscript 3 Basics (2010) | 1.06 Gb


Category: Video Training
Release Date: May 2010
Manufacturer: video2brain
Homepage: _www.video2brain.com/de/products-584.htm
Language: German
Duration: 8 hours
Format: .Iso
File Size: 1.06 Gb

Video2brain: Actionscript 3 Basics - Flash-based Web programming. Learn from the start, how to put this fascinating, powerful programming language as part of Flash CS5 - without any programming experience! Sascha Kersken explained in detail all the basics - from the movie with ActionScript control over formal language basics up to object orientation. The connection to Web server applications, he discusses the example of PHP. He places emphasis on knowledge for practical use and enables you step by step into the position, your flash movies to build interactive applications. To create your own user-friendly soon Rich Internet Applications!

ActionScript 3 programming language is a fascinating one hand, it is very extensive and powerful, the other, it is perfectly tailored to the elements and skills of Flash. You can choose the ActionScript knowledge you acquire in this video tutorial, not only within the Flash authoring environment to use, but also for independent action script tools, such as the Flex framework and Adobe Flex Builder.

ActionScript corresponds to the so-called ECMAScript standard and is thus closely related to javascript. The ActionScript knowledge you acquire here will help you to learn javascript. Last ActionScript is an object-oriented programming language - it means in practice that can be elements of the real world or even the Flash environment easier to represent in code and that you can use once created ActionScript code in the form of so-called classes quite easily again.

This video tutorial begins with a short overview about the Flash workspace. Then you will learn the ActionScript COMPETENT palettes and tools to know better. It continues with the film control by action script - stop, keep on playing and jumps to specific points in the film. Only then the inevitable building blocks of any programming language are discussed, such as different data types, variables, decisions and loops. The control of various components such as audio, video, or form elements is explained. Rounding out the exercise by excursions into the world of object orientation, integration of Web applications, and even the physics and game programming.


From the contents:

Introduction - After a quick look at the work environment from Flash CS5 create a simple animation initially. Then you program your first, very short ActionScript example, and finally presents a video before the main programming tools.

Language Fundamentals - In the second chapter the basic materials and items are presented, that you work with in ActionScript: The syntax of the language, that is the way in which commands are written, data types and operations, variables, decisions and loops. The whole thing may seem a bit dry, but stay tuned - this means it later from the magic that we call programming!

Film Panel - The main tasks of the ActionScript programming heard the programmable navigation in Flash movies. In this chapter you will learn the necessary instructions. Furthermore, the treatment of major events - treated - namely mouse clicks on buttons.

Movie Clips - Movie Clips are among the most important and most practical elements of Flash: You have a separate timeline that can be controlled independently from the main film, and its numerous features can be read and modified by ActionScript. Learn the most important thing about dealing with movie clips.

Object-Oriented ActionScript - with classes and objects, have you made repeatedly: In this chapter provides some background information about object orientation that allows users to organize work much better on bigger projects.

External data - more Flash projects are rarely of a single movie file, but usually several. In this chapter you will learn how movie files themselves, in addition, you learn the most important thing about records and about the loading of sound, bitmaps, text files, XML and other sources.

Interaction with Web server applications - most sites no longer exist today only of static HTML documents: These are adult web applications, in addition to client-side interactivity - for example with flash or javascript - contain server-side programming. After a brief introduction to the common web programming language PHP, the films in this section elaborate on the interaction between ActionScript and server-side scripts.

Outlook - The final chapter shows you last, how you work with the ActionScript Language Reference to learn about other aspects of this fascinating language. You also learn a few important points of contact about the Web.

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